Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1. This is the cross-platform rendering API used in many games, both mobile and desktop. Android L's support for v3.1 of the standard brings a ton of new capabilities.
Here's the basic rundown of OpenGL ES 3.1.
- Compute shaders – applications can use the GPU to perform general computing tasks, tightly coupled with graphics rendering.
Android "L" Feature Spotlight: OpenGL ES 3.1 Support For Prettier Games was written by the awesome team at Android Police.
from Android Police - Android News, Apps, Games, Phones, Tablets http://ift.tt/1jVg1yF
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